With replacement: red, red
Bag: 3 red, 2 blue. Take one, put it back, take another.
P(red, red) = 3/5 × 3/5 = 9/25
Foundation and Higher · AQA · 45 minutes
Students test the idea that two rolls give twice the chance, then count it on a grid of outcomes. Trees follow: multiply along a path, add the paths you want, change the branches when nothing is put back, and use 1 − P(none) for at least one. Slides, a vote that shows who's stuck, practice and homework.
Present and print without signing in.
Free. The whole lesson is copied into your Library, yours to change.
Roll a fair dice with k faces x times. The curve is the real chance of at least one 1. The straight line adds 1/k for every roll, and the flat line is 1: certain. Move k. Where does adding go wrong? The numbers below are the curve's chances for 0, 1, 2 … rolls.
At x = 0, 1, 2 …: 0, 0.17, 0.31, 0.42, 0.52, 0.6, 0.67, 0.72
A tree diagram lists the outcomes of two or more events in order, with a probability on each branch. Along a path the events all happen (this and then that), so you multiply. When several paths answer the question (this or that), you add their results. The branches from one point always add up to 1.
The lesson starts with a grid of the 36 outcomes of two dice, so students see that adding 1/6 + 1/6 counts one outcome twice. The tree is then the same outcomes, organised. Students read each path aloud before they multiply, change the second branches when an item is not put back, and find at least one as 1 − P(none). Independent events are sorted from those that are not. The stretch, for Higher, is a conditional probability from a tree.
Students should multiply and add fractions and decimals, know that probabilities go from 0 to 1, and find a probability for one event.
60 minutes in total. Each step says what changes for this length.
5 min 1 · Hook · students think
Is a six on at least one of two dice 1/6 + 1/6? Students count on a grid of outcomes.
“Roll two dice. The chance of a six on one dice is 1/6. So the chance of at least one six is 1/6 + 1/6. True or false? Vote, then count.”
Counting the double six twice: count dots, not rows.
The grid has a dot for each of the 36 outcomes. Eleven have a six, so the chance is 11/36, a little less than 12/36.
Adding counted the double six twice, once for each dice. With more rolls, adding goes past 1, which no probability can. We need a better way: the tree.
Vote first (Ask the class): true or false. Then count the dots with a six together.
Shorter: Show the grid with its 11 dots marked; skip the vote (−2 min).
12 min 2 · Explain · you explain
A tree for a bag with replacement, then without; multiply along, add across, and 1 − P(none).
“Along a path, this AND that: multiply. Several paths, this OR that: add.”
Without replacement: the top of the fraction drops on the wrong branch, or the bottom doesn't drop.
With replacement: red, red
Bag: 3 red, 2 blue. Take one, put it back, take another.
P(red, red) = 3/5 × 3/5 = 9/25
Add the paths: exactly one red
Red then blue, or blue then red
3/5 × 2/5 + 2/5 × 3/5 = 12/25
Without replacement: red, red
After a red: 2 red and 2 blue left
P(red, red) = 3/5 × 2/4 = 6/20 = 3/10
At least one red, with replacement
Every path but blue, blue
1 − 2/5 × 2/5 = 1 − 4/25 = 21/25
First slide: the tree for a bag of 3 red and 2 blue, the counter put back. Up is red, down is blue, the same at both stages because nothing changed. Each pair of branches adds to 1. The top path is red and then red: 3/5 × 3/5 = 9/25.
Second slide: exactly one red is two paths, red then blue or blue then red. Work each path out, then add: 6/25 + 6/25 = 12/25. All four paths add up to 25/25 = 1.
Third slide: the same bag, the counter kept. After a red there are 2 red and 2 blue, so 2/4 and 2/4; after a blue, 3 red and 1 blue, so 3/4 and 1/4. The second draw depends on the first: the events are not independent.
Last slide: at least one red is every path except blue then blue. One minus that path is quicker than adding three paths, and it can never pass 1.
Have students read the highlighted path aloud on each slide before anyone multiplies.
Shorter: Skip exactly one red; do at least one on the without-replacement tree only (−4 min).
8 min 3 · Your turn · students write
Each worked example beside a twin that students solve themselves.
“Watch me do one. Then you do its twin, which is almost the same.”
At least one: adding the two chances, 0.2 + 0.2.
Independent events
A spinner lands on green with probability 0.3. Spin twice.
P(green, green) = 0.3 × 0.3 = 0.09
Then theirs
A team wins each game with probability 0.4, independently. P(it wins both of two games)?
Without replacement
A bag has 4 red and 3 blue counters. Two are taken, not put back.
P(both red) = 4/7 × 3/6 = 12/42 = 2/7
Then theirs
A bag has 5 green and 3 yellow sweets. Two are eaten. P(both yellow)?
At least one
It rains on a day with probability 0.2, independently. Two days.
P(rain on at least one) = 1 − 0.8 × 0.8 = 0.36
Then theirs
A bus is late with probability 0.1 each day, independently. P(late at least once in two days)?
Work the first example aloud, writing each line. Then students solve its twin while you watch who sketches a tree first.
Do the same for each pair. The sweets twin catches anyone who keeps the 8 on the second branch; the bus twin catches anyone who adds 0.1 + 0.1.
Open the answers slide once most have finished their twins.
Shorter: Do the first two pairs only (−3 min).
25 min 4 · Who's stuck? · students vote
One question shows who's stuck; then practice in levels, and a stretch.
For this length: The stretch, then: why does knowing the second counter change the chances for the first?
“Choose an answer on your own. Nobody talks until everyone has chosen.”
Keeping 10 as the second denominator, or adding along the path.
Sketch a tree or a grid for each question. Give answers as fractions unless the question says otherwise. The stretch is optional.
The question that shows who's stuck
Each wrong answer is a different mistake. While they answer, your Classroom shows who chose which, so you know in seconds whom to help with what.
Support · Sketch the tree. On the first branch, write red over all counters. Take one red out: on the second branch, one fewer red and one fewer counter. Then multiply along the path.
Everyone chooses before anyone explains. Ask a student for each answer to say how they got it, then ask the class what is in the bag before the second draw.
Questions 1–3 build fluency (one event, two coins, a grid of two dice); 4–5 change the look; 6–7 ask for reasons; 8 is exam-style. The stretch is a conditional probability (Higher).
Students show their working on paper or the board; the quiz keeps their final answers.
If many chose a wrong answer, take two counters out of a real bag, one at a time, and count what is left after each.
Shorter: After the vote, questions 1–4 only (−6 min).
Longer: The stretch, then: why does knowing the second counter change the chances for the first? (+10 min).
10 min 5 · Exit · students show
Place a probability on the scale, then say why adding goes wrong.
For this length: How many rolls until at least one six is more likely than not?
“Flip a fair coin twice. Put the chance of at least one head on the scale. Then answer the second question.”
Placing it at 1, from 1/2 + 1/2: that would make a head certain.
Place the probability, then one or two sentences.
Place the probability of at least one head in two flips of a fair coin on the probability scale.
Then explain in a sentence or two why 1/6 + 1/6 is not the chance of at least one six in two rolls.
The explanations show who sees why adding fails: start the next lesson with two of them. Set the homework.
Longer: How many rolls until at least one six is more likely than not? (+5 min).
One to one: ask the student to read every path aloud as a sentence (red, and then blue) before writing any number, and to check that each pair of branches and all the end results add up to 1.
Draw a tree or a grid for each question, and write the probability on every branch. Give answers as fractions or decimals, as the question has them.
Print the worksheet with working space and homework. Teacher answers come with your Library copy.
Multiply along a path: the path is one event and then another, and both must happen. Add the results of different paths when any of them answers the question (red then blue, or blue then red). Reading each path aloud as a sentence before writing numbers helps students choose.
Take counters out of a real bag, one at a time, and count what is left before the second draw: one fewer item in all, and one fewer of the colour taken. Students then write the second branches from the bag as it is, and check that each pair of branches adds to 1.
At least one covers every outcome except the one where it never happens. On a tree that is every path but one, so one minus that path is quicker than adding the rest. Adding the single chances instead counts the overlap twice and can even pass 1.
Yes. Sample spaces, tree diagrams for independent events and at least one are on both tiers, and simple without-replacement trees appear on Foundation papers too. The stretch, a conditional probability from a tree, is Higher.
Yes. Read the lesson, print the worksheet and open its slides without signing in; nothing you draw there is kept. A free teacher account keeps the whole lesson in your Library to change and teach, with the quizzes, the answers and the answer slides.
Curriculum reference: AQA GCSE Mathematics 8300: P6 and P7 (listing outcomes and sample spaces), P8 (independent and dependent combined events, tree diagrams, when to add and when to multiply) and P4 (probabilities that add up to 1). The conditional stretch is P9, Higher.
Keep the whole lesson, change what you like, and use it with a group. Present its slides step by step while each student works on their own copy.
Free. The whole lesson is copied into your Library, yours to change.
In our own words; free to use with your students. Not endorsed by any exam board.